Extended reality
XR projects
A working archive of immersive art, speculative software, mixed reality experiences, and AI-inflected environments. These projects move between headsets, mobile devices, public installations, performance systems, and research prototypes.
Common-AI-Verse — CCCB
Commissioned by the Centre de Cultura Contemporània de Barcelona and produced by Espronceda Institute of Art & Culture, this co-creative exhibition space invited visitors into an evolving metaverse shaped by emotion-recognizing AI, light, sound, and reflective interfaces.
Explore the projectWriter’s Block
A room-scale MR experience inspired by New York hip hop culture, transforming the user’s space into a live tribute through body pose capture, gesture recognition, passthrough, spatial audio, and graffiti-inflected performance.
Created with Esen Ka, Daniel Trujillo, and Nick Kaufmann. Art by Lady Pink, beats by Madlib.
Memento Mori
An AR memorial system for honoring deceased loved ones through blockchain-linked markers and shared acts of remembrance.
Abrazos: Affective Bodies Reaching Across Zero Space
An immersive project exploring intimacy, distance, and embodied connection across networked space.
Positioned as an affective XR work, Abrazos asks how bodies reach toward one another across technological distance, using immersion to think through presence, tenderness, latency, and relational space rather than efficiency alone.
It sits within a line of work concerned with emotion as interface: connection not as abstraction, but as something spatial, embodied, and felt.
Reclamation Space
An exploration of using space junk as a coronagraph for finding exoplanets. By identifying prospective occultations, orbiting debris is reframed as a possible astronomical tool rather than only a problem.
Developed within the Temporary Institute for Unification of Knowledge, the project connects speculative astronomy, observational systems, and artistic research at the edge of science and image-making.
It marks a shift from space as metaphor toward space as method: orbital residue, celestial mechanics, and scientific instrumentation become material for artistic investigation.
Autostar
A short-form project fragment connected to Kris Pilcher's ongoing interest in astronomy, spatial perception, and speculative interface systems.
Though compact in form, it belongs to a broader constellation of works concerned with cosmic scale, orientation, and the strange intimacy between human perception and astronomical thinking.
First Kiss
Created for Art Meets Heritage – An AR Journey Through Karlskrona, this site-specific augmented-reality work places a couple locked in an embrace above Stakholmen, a former military site now transformed into a public meeting place.
The piece draws on the island's charged history while responding to its present life as a social threshold — a place of gathering, transition, and, sometimes, a first kiss.
The work forms part of a wider heritage initiative in which digital artworks are woven into Karlskrona's world-heritage landscape through mobile AR.
Serpens
Serpens is a hybrid artwork spanning jewelry, mythology, and digital inscription: a ring designed with generative AI, inspired by spiral galaxies and nebulae, and centered around carbonado formed through an ancient meteorite event.
Its digital counterpart exists as an NFT, extending the object into metadata, coordinates, and networked circulation — a work poised between intimate devotion and cosmic scale.
The project was featured by Objkt as part of a broader conversation around blockchain-based art, celestial materiality, and the merging of physical and digital forms.
UCity
A blockchain and AR civic participation platform imagining more transparent forms of public engagement.
Under Armour — Coaches Armoury
A digital performance hub where athletes could register for camps, leagues, and training content inside a stylized interactive environment.
ODogg
Commissioned by Artizen Fund and Oregon Shakespeare Festival, this Depthkit-based performance preserved Black Thought in volumetric form for the Museum of Other Realities.
Make Me A World
An AR app for Safia Elhillo’s Home Is Not a Country, blending spatial poetry and volumetric media for one of 2020’s best-selling YA titles.
A Fourth Dimensional Travel Guide
A tesseract-centered AR work placing multidimensional forms in real geographic sites around the world.
Spatial Computing in Seclusion
A set of quarantine studies in computer vision, embodied interface, and ambient interaction.
Work Spacer — body tracking for distancing and hand-to-face monitoring.
(nano) Dust in the Wind — breeze translated into generative sound through computer vision.
AR Voice Visualizer — vocal expression rendered as spatial holograms.
Quantum Tesseract
A sculptural VR encounter with the fourth dimension, unfolding hypercubes in a state of quantum flux.
Invisible Universe
Developed through IMMENSIVA and presented through ESPRONCEDA, Invisible Universe translates astrophysical research into immersive experience, drawing on the Search for Extraterrestrial Life at Berkeley to explore the unseen structures and phenomena that shape the cosmos.
The project sits at the intersection of scientific inquiry and poetic spatialization, turning data, cosmology, and perceptual speculation into an embodied XR encounter.
Depthkit pilot / residency / production work
ODogg — Depthkit Pilot
Created for the Museum of Other Realities through the Depthkit Studio pilot program.
Residency / production context
Selected works developed through residencies, pilots, and collaborative production environments spanning immersive art, volumetric capture, and public exhibition systems.
PLAYFORMANX
A collaborative tool for theater professionals to block scenes, light sets, and prototype stage environments in XR.
Museum of Other Realities
Quantum Tesseract was selected for permanent inclusion in the Museum of Other Realities, extending the project into a pioneering virtual institution for immersive art.
Museum of Other RealitiesBlack (w)hole
An interactive performance installation by Sultan Sharrief using Lenovo AR passthrough and Depthkit holograms.
Project BlueBeam XR
A shared-space alien adventure centered on wormholes, narrative discovery, and speculative mythologies.
Infinite Observer
A VR experience designed for blind and visually impaired audiences, developed with Daniel Sabio.
Surfing on Entropy
A nonlinear soundscape for Bose wearables following a character named Ris through dimensional drift.
Ice Breakers
A multiplayer mobile AR game using Nreal glasses and Oculus Quest to stage social connection during isolation.
Dream Collection Agency
A VR archive for donated dreams, preserving subconscious narratives through immersive simulation.
Face to Face
An award-winning VR work exploring trauma and resilience through the story of a gun violence survivor.
Early experiments
Western Movie
A surreal 360° music video for Sirre David.
Simulation Hypothesis
An early VR study speculating on simulated consciousness.
Fun with augmented reality
Winter / Spring 2019 XR projects
A snapshot from a period spanning New York Art in VR, MIT Reality Hack, and a run of rapid XR tests.