Home// XR// IRL// Dreams// Wishes// Video// Curatorial// Commercial// About me
Winner of Best use of ShapesXR
We wanted to build a system that allows us to honor our deceased loved ones by creating virtual memorials in cemeteries that are also embedded on the Solana blockchain, creating an immutable legacy of life.
Check out our Devpost
Winner of Saving the Planet / Resilient Society of the Future Award - Sponsored by Solana and Bronze Award overall
UCity makes civic engagement authentic, transparent, and fun using Solana blockchain and Augmented Reality
A pixel streaming experiential learning environment created using Unreal Engine
Available via web on computer and mobile browser, the platform consists of two primary elements: an experiential platform
where athletes can search and sign up for a variety of camps, clinics, showcases games, leagues and tournaments through the calendar in every sport,
and a digital performance hub launching in 2022 where athletes can access a variety of content from premier coaches and trainers to support their training ambitions.
I was commisioned by Artizen Fund and Oregon Shakespeare Festival to create a multi-camera Volumetric Capture
of legendary performer Black Thought
for Quills Fest in Museum of Other Realities
as part of the Depthkit Studio pilot program
An Augmented Reality Application for Random House Publishing and Make Me A World Books
I was commissioned to create an Augmented Reality project using Depthkit volumetric capture
for the young adult novel "Home is not A Country" by Safia Elhillo.
This book was one of the top selling YA novels of 2020
Android
A location based augmented reality artwork created for Ars Electronica 2020 Barcelona Garden with Support from Espronceda Institute of Art and Culture
Explore your environment and discover fourth dimensional Tesseracts all over the globe that exist beside our reality.
Snap photos to share as part of an ever growing archive of a multidimensional system of interacting elements.
Available on
Android
David Foster Wallace wrote about trying to visualize the fourth spatial dimension: “you can feel, almost imperceptibly, a strain at the very root of yourself, the first popped threads of a mind starting to give at the seams.”
Most of us can’t expect to truly make sense of dimensions outside of our three-dimensional realm of experience, but “Quantum Tesseract” visualises the fourth dimension through sculptural projections of HyperCubes (fourth dimensional shapes) existing in a constant state of quantum unfolding. Here a viewer can find themselves in a place beyond three dimensional existence possible only through virtual reality.
Official Selection VRHAM 2020
Also now featured in the permanent collection of Museum of Other Realities
I was recently awarded the IMMENSIVA Prize from ESPRONCEDA Institute of Art and Culture
in Barcelona. I spent one month in residence creating a collaborative Virtual Reality Project
while meeting professionals and Curators throughout the European creative technology world.
The Search for Extraterrestrial Life at Berkeley University
IMMENSIVA 2020 VR/AI Residency Program
Playformanx is a Virtual Reality production and rehearsal tool created for Theatre
Professionals. Rehearse new productions, adjust staging, lighting, and costuming
all from remote places using the magic of XR. We will also include a VR distribution system
in collaboration with some of the top theatre companies around the world
Created for Cannes XR with an amazing team from Madrid, Spain.
Work Spacer is a social distancing tool intended for small work spaces and outdoor areas.
Work spacer uses computer vision software and body tracking to measure precise distances between people, as well as monitor hand to face interactions.
(nano) dust in the Wind - a wind based music synthesizer using computer vision
An AR voice visualization system
Extracelestial was a shared space VR installation for Oculus Quest.
Users were placed in an Einstein-Rosen bridge, a wormhole in which you can view the 4th dimension.
We threw a huge VR party including interactive projections and VR DJ Illuminaty playing remotely from San Francisco
I recently particpated in the MIT Reality Hack 2020! Our team created a volumetric narrative piece using Nreal mixed reality glasses and Oculus Quest
I recently got my hands on the new Azure Kinect
camera. I'm working on realtime VFX, Holoportation, interactive installations, and more
Summer/Fall 2019
What an awesome summer! I'm currently working on Bose Audio AR in San Diego, VR projects in LA, AR/VR with colleagues from MIT, and The Roswell UFO FESTIVAL was a huge success!
Watch out for Ashtar, coming to VR Arcades around the world!
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Surfing On Entropy for Bose AR
Surfing On Entropy is an interactive non-linear soundscape using Bose AR Technology based around the character Ris, an orphaned neuroscientist
Her research opens a portal to another dimension somewhere between dreams and reality.
Through the use of frequencies and codes the user helps Ris to unlock the truth about her memories and who she really is.
LIVE NOW ON GOOGLE PLAY
AshtarAn alien adventure for Oculus Quest, presented at the UFO Festival, Roswell, NM and Now Available on SideQuest
A location based augmented reality experience
Created for the International UFO Museum and Research Center, Roswell New Mexico
We made the Front Page of the Roswell Daily Record
Creator/Developer
Infinite Observer
a virtual reality experience for the blind and visually impaired
part of Oculus Launchpad 2018 and still in Development with Daniel Sabio
Lead Developer
Black (w)hole
Lead developer MIT MEDIA LAB
created by Sultan Sharrief, Black (w)hole was an intereactive performance installation using
Lenovo AR passthrough and holograms created in Depthkit
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Winter/Spring 2019
I recently spent time traveling to work with awesome XR artists and showcase my own work.
Stops included NYC for the New York Art in VR Event, and MIT in Boston for the Reality Virtually Hackathon.
read more about MIT here: IceBreakers
I was also recently accepted into the Oculus Start developer program!
IceBreakers
Created for the MIT Reality Virtually Hackathon
Lead Developer
Dream Collection Agency
A virtual reality collection of user donated dreams*** now in progress for Oculus Quest
Coming soon
Face to Face
an intimate look at gun injury and human resilience that is based on the life of a mother of two daughters, who wears a facial prosthetic due to near fatal gun injury.
FACE TO FACE was chosen from a record number of highest quality entries to be awarded the 2018 Alternate Realities Commission and the Alternate Realties: Virtual Reality Award
from Sheffield International Doc/Fest
3d Modeling and Augmented RealityWestern Movie-
360 music video created for Sirre David
Simulation Hypothesis
an early VR experiment
I am also interested in having fun with Augmented Reality